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Anarchy Online went full tilt into this fun and let you customize just about ANYTHING. Choose which race you want to be. Choose from a wide range of classes, each with its own skills. Choose skin color, facial details, and much more. As this is a future world, there is 'nano-technology'. This means you can enhance your abilities both by using. The Official Discord server for the first-ever Sci-Fi MMORPG, Anarchy Online! Alive and kicking since 2001 o/ 6,009 members. Welcome to the Anarchy Online Knowledge Base The wiki about Anarchy Online that anyone can edit. 800 articles since June 2005 All pages can be edited and you are welcome to join us! Everyone is free to create a new page or edit an existing one. Be bold in updating pages!

Anarchy Online Soloing Method Guide by Phyxrphyxr

Part One (1 to 100)

I'm a curmudgeonly old sod who generally prefers to solo rather than put up with the company of the fools, arses and selfish barskrewts that seem to so liberally populate the game. I also often get like-minded players asking me where I level for the best xp and creds. So I thought I'd jot down my 'method' for the benefit of those who are interested.

I play lots of different styles and set myself lots of different leveling goals. Sometimes I play Rubi-Ka only, sometimes from scratch with no outside help at all.

At other times though, I want to level quickly and this post describes the route I personally take to achieve that, at least as far as 100.

First of all it's down to the ICC Shuttleport: Noob island. I mostly use dual improved starter smgs, regardless of my toon. IMO they do the most damage. Anyway, I kill stuff on the beech until level 5 then go through the far end of the harbour area and kill myself 35 zix to get the two alien levels. On my way back to the exit from Noob Island I kill enough mobs to get me to level 8.

I stay Neutral and head to Bor. Once there I sign up for whichever faction I want and grab a med suit and some healing.

From Bor I make my way via Jobe to the start of Nascene at Frontier Bridge and kill the chimeras there until they start getting greenish. Then I switch to the cripplers on the cliff tops in the same area and work my way around to kill either the white or orange flappy bird things to get to around lvl 12 and pick up the Mariners father book. Remember to pick up half a dozen of the appropriate insignia on the way.

I keep moving towards the big white wall and get a level or two killing the predators and spiders before nipping through the crack in the wall.

At this point I generally take a few minutes to get the Nascene garden key for my faction.

Once that is done its on to the Hiathlins on your left as you pass through the crack in the wall and once at level 15 or 16 on again to the next area of hiathlis up to level 20.

At 20 I jump off the cliff and head back to Bor to get some impants and better weaopns. Generally ql50 imps at this point. I also tend to put on my first set of armour at this stage.

Back up to Nascene and the Steppe of Dispair. I work my way down to Brawl killing cripplers and spiders and, if I'm clan, the unredeemed mobs. I stay here until level 30 and then jump off the cliff head back to Bor for more imps (ql75 this time) and a new weapon.

Now back to Nascene and Crippler cave. I usually go direct to the Crippler Cave dungeon. The shadows in there have low health and give excellent xp. Loot the pearls for some decent creds. After ten levels in there two bags of pearls is to be expected. At level 40 I exit this dungeon. I sometimes pop back to Bor for QL100 imps, new armour and weapon at this stage.

Off now to Nascene again and the dungeons in Core. I level from 40 to 60 in these dungeons, gathering pearls along the way for creds.

Now comes the obligatory trip down TOTW to get whatever I want from down there.

After the pain of TOTW I generally reward myself with a bit of alien action and do suffiecient alien Alien Mothership missions to get two or three attunement devices. This has the added bonus of bagging a two or three more alien levels.

Next up are Core hecks. It's generally quiet there and they are relatively well behaved, for hecklers. This gets me to lvl 75/80.

At this point I usually have 100-125qk imps in. I upgrade weapon and armour and it's time to head to Elysium.

I go to Elysium via Jobe Market. At the base of the ramp I kill rafters and other low mobs to get insignia and then head for Stormshelter and save at whatever garden.

There is a dungeon west of Stormshelter which I level in until I get level 100. The spiders on the hill near Stormshelter can provide some variation from the dungeons – they don't drop pearls though :-)

So, there you go. How I solo my toons from 0-100 when I'm in a hurry. It is usually around 20 hours playing time.

What now. Well I usually get the Elysium garden key and then either get a few more levels at the other Elysium dungeons or go chew the fat with Ergo and get the ring that gives access to Scheol.

Part Two (100 and up)

Two years on from the original part of this post I thought I'd add in the contents of my other post, which covers my more recent experiences on a solo toon in the levels after 100.

I've recently been solo leveling a clan soldier and here is what I've done between levels 100 and 205, which is where the toon is at the moment.

At level 100 I went to Scheol and made decent leveling on the mobs around the Highlands Ocra stone. Close to it are two groups of those strutting humanoid geezers with the thick legs. The group to the west are lower lvl and easier to start with. You have to be careful not to agro too many at once, but the stone is nearby if you need an evac.
There is also a great grouping of crusty eremites hidden underground around the land control beacon (tall pillar of light) north west of the Highland Ocra Stone and East of the Redeemed Temple. These are well spaced and relatively low health and don't seem to move at all unless they agro you. They do hit hard and remember I was a soldier with a big hit and trusty TMS :-) Anyway, I got ten quick levels here.

As an alternative at this level, there is also a good dungeon at the top of the hill just south west of the nearest incarnator to the portal (more or less due north of the portal).

At 110 I moved on to the Halls of Scheol. At the east end of the halls, staying up on the southern platfrom, are a group of four boss flappy things (Neferu, Tcheser, Shet and Penkha) and an extremely well placed static dungeon right where the eastmost boss hangs out. The static is good leveling, and you can pop out to kill the flappy things when you feel able. Being able to duck back into the static lobby makes dying a rarity. This was good for another ten levels.

At around this stage I found I could solo Ely Hecks and got very good xp from them. To start with there is a nicely spaced group of 5 hecks in a secluded cove two bays up from the Outer Isles Enel Stone.

At 120 I came down to RK to do the Marion Sweet cyborg token quest, having completely neglected my RK missioning. The board is very good and the xp not too bad either.
With the extra CL from the board I took the opportunity to upgrade my NCU. I also put on the top Perennium and upgraded my armour (Miy's Tank and Khaeler Sleeves).

120 to 130 was spent mostly doing Ely hecks. The leveling was quick and for a break I did the Ashley Winstead cyborg quest, though I should add I dual logged my soldier and a fixer to finish off the boss on that quest.

At 130 I did the Scheol garden key, spoke with Ergo, got free passage to Adonis (aided up the hill by dual logging my fixer again), and immediately did the Adonis Garden quest.
I' like to mention here that both Scheol and Adonis garden quests are pretty easy to solo, especially if you have the Insight into Shadowlands map nano cast on you. Remember that anyone with the (veteran) nano can cast it on you and it lasts a decent 90 minutes.

The early 130s were spent picking off southern Adonis mobs either in the area around the City South Gilthar Stone or in the desert area to the north east of there.

Across this desert at the 170 incarnator are a couple of excellent static dungeons. The southernmost one has mobs around 140-160 and the eastern one has mobs of 160-180. These two statics have seen me to level 150 and I suspect there is leveling potential yet in the latter.

However, at 150 I took a break to re-equip, get ql180-200 symbs in and get my 1000 token board.

I also took the opportunity to partake of a little BS action and get the attunement devices I was missing.

I did some LE missions too to boost my rather lowly AI levels, but to be honest there is bugger all for the soldier to put AI perks into beyond Power in Numbers, so I didn't spend too much time on that. I dualed LE missions teamed with a TL6 fixer.

S10 is an option now, but there is nothing much there I am interested in and I have another 150 toon for s10 anyway.

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Killing the mobs in the solo instance of Dark ruins got my level 5 research completed.

Then I completed the various excellent Dark Ruins solo quests and went from level 150 to level 158.

From here on I did a DOJA quest (Dark Ruins team quest) every day (it has an 18 hour lock) for its 7mil XP reward.

Around this time I started the Adonis brain quests, as the soldier brain reward is such a good one. I managed about half of it solo, but needed the help of a couple of high level orgmates to complete the whole mission line.

A couple more levels in the Adonis statics mentioned above saw me to 160 at which point I went to see Ergo, taking the route eroz mentioned in the other post.

'Getting to Penumbra is relatively easy. Get to Ado underwater from the portal a bit northeast from the middle of the map, the one where one of the Ado quest NPCs is hanging out (unless you have the ado sanct key, then you can just use the statue there), beware of Lone Sharks and those gooey mobs the names of which I forgot, and try to make it north to Ergo who is in a cavern filled with Blorrgs.'
Very few mobs that agro you on that route, and most of them can easily be outrun if need be.

Onwards to Penumbra, remembering to swap aqualung out and Pen shades in.
I took a careful wander to the Ravine Cama stone killing the well spaced predators and rafters along the way. Lots of insignia dropped.

I started the Penumbra garden key quest straight away. It's pretty easy except forthe killing of the prophet towards the end. For this you can either hang around and wait for someone to kill it (you dont need to do the killing yourself) or ask a friend to kill it, which is what I did.

Key in hand, I started the Yuttos quest. Not all of it can be solod at this level, but a lot of it can be and you get a lot of xp along the way, and its a great way to get to know Penumbra.

For the next ten levels, 160 to 170, killing wandering mobs and mobs in the statics around the western incarnator were the main source of xp (along with the daily DOJA quest). My favourite mobs are the groups of three frost demons you find along the road from the west end of the pipe up to the Redeemed village. These are fairly easily pulled one at a time, and easily outrun if you misspull. They gave me 1m xp per cluster of three.

Equipmentwise there was not much to upgrade as I was title level capped by 160 which lasts until 190. I have a mix of Miy's Tank, Tier 1 and Tier 2 pieces. I imagine most classes can make do with similar Miy's and Tier, with some Ofab and an alien piece or two if they have the VP/Creds.

I got lucky here and found a golem tooth on a rotting corpse. I always checked the incarnators when running past, and kept an eye on OOC, but on this occasion was given the heads up by a friend.
Out of curiosity I went to Inferno at 170, saved in the garden and had a wander around. Whilst there were some mobs I could manage I was generally too fragile and so exited for cooler climes in fairly short order.

From 170 to 180 I pretty much did nothing but killing mobs in the Adonis Dark Ruins team instances. I got a steady 10-12m xp an hour meaning a level every 2.5 to 3 hours playing time. It did get suspiciously grind like after a while, and I did try to break it up with some Whirling Rock killing.
The Pen statics are not really much good at this level and the Adonis Garden Missions are complete pants. Going back to RK for missions to complete the 1000 token board would be an option here.

Upon reaching level 180 the Penumbra Garden mission guy is happy to talk to you and you can start pulling solo hard missions.
The mobs are yellow or less and not particularly hard, and initially I was getting a mission done in 20-30 minutes and getting 6-7m xp per mission, which equates to five or six missions per level.
There is also the added bonus of gaining that all important faction.
The daily Dark Ruins DOJA quest still brings in a similar amount of xp to a Pen mission and is a lot quicker to get.

At 185 there is the opportunity to upgrade the Arul Sabas for a much needed health or damage increase.
The garden missions level with you and the reward and overall xp gained gradually goes up, until by level 200 you are getting double what you were at level 180.
Remember to collect inf insigs, you'll need them soon.

At Title Level 6 (level 190) I started venturing up to Inferno and took part in the occasional Inferno Easy Team mission with a friend. Whilst I know this goes against the Sol play ethic I include it here so you can see the difference in reward.
The mission reward alone is around 55m, though what you actually get will be capped, so remember to have your highest research training on at 100%, and the overall xp I was getting was around 65m. Which compares very favourably to the 8 or 9m I got from solo pen missions at that point.

Wandering Pen mobs, and some Inferno mobs are good for variety, and as the xp to sk switchover approaches the time is ripe for the last xp harvesting forays to Rubu-Ka. If there's any Dynaboss or Mission loot you need now is the time to get it so you get the benefit of a little xp too.
Before you hit level 200 its also a good idea to do your sided PVP quest as the mobs you have to kill get a lot harder post level 200.

Now XP is left behind forever and all kill and mission rewards are given in SK. Basically all that means is that everything is divided by 1000.
Between 200 and 205 I mixed up Pen hard Solo with Inf team easy when my friend was available. You see a lot of folk sat in the Inferno gardes waiting for teams, but that seems a bit of a dull way to spend the time.
I also caught up a little with alien levels and when teamed with a lower level character (in my case a level 170) the grey LE mothership aliens are easy to kill and still give decent AXP.

At title level 7 (level 205) the Inferno Garden mission guy finally deigns to acknowledge you and you can start on Inferno Easy missions. These pretty much take up where the pen ones leave off and the overall reward in SK after a 40 minute mission is about 15k, or about a tenth of a level.

At 210 hard solo inferno missions become the norm and the rate steadies at around 15-20 missions per level right up to 220.

There is lots to break up the inf mission grind at this level with more and more bosses and encounters being soloable, and more options to join teams to do the likes of the Beast, APFs and Dust Brigade.

Have fun Soloers. Phyxr out.


Scripts in AO are text files, they are located in '%localappdata%FuncomAnarchy Online…Anarchy Onlinescripts', they have usually no file extension for better handling ingame. They are basically a list of chat commands to be executed on call.

How to create and use a script:

  • Open your windows-explorer and go to '%localappdata%FuncomAnarchy Online…Anarchy Onlinescripts'
  • Create a new Textfile 'testscript' in this folder.
  • Open it and type: '/w well well, this is a script, who would have figured..'
  • Save and close the file. Go ingame (scripts can be modiefied while logged in.)
  • type '/testscript' in some chatwindow

Watch yourself whispering, 'well well, this is a script, who would have figured..'

All chat commands can be used in scripts, from emotes (/ymca) over shouting (/s) to specific groups (/g ''). Some special command usually only used in scripts are:

  • %m = a variable replaced with your name
  • %1 = a variable, it is the 1st word you typed after the scriptname
    • script: '/s Watch out! A %1!'
    • macro: '/macro watch_out /script %t'

This will result in a shout: 'Watch out! A !'.

  • %f similar to %t but its the fighting target.
  • /delay x = will pause the script for x milliseconds ( x = 1000 = 1 second)
  • /selectself = target yourself

A great location for premade scripts is Zanthyna's Website.

What a script can and cannot do[edit]

Scripts are a powerful way to use emotes, commonly used chat commands and reusable text. You cannot use them to make your character attack with a weapon, cast nanos or generally do anything that affects mobs or other players (well, except you can annoy them with automated spam), however pet professions can use scripts to command their pets to attack and MPs only to heal.

Due to some bad client code, a line in a script cannot exceed 1024 characters. A script may have as many lines as you like, but each one of them must obey the 1024 character limit, or your client will die a horrible death and crash. The chatserver can handle lines longer than 1024 characters, I'm sure all of you have seen huge information windows generated by chatbots that exceed 1024 characters. The client has no problem receiving or sending larger line scripts, but the code responsible for reading long scripts from a file cannot handle the larger scripts, most likely due to a hardcoded 1k readbuffer.

Channel[edit]

In general, each single line of a script is seen as a chat message you would normally type into the client and press enter to send it. All commands you know from normal chatting work in scripts. If you have a normal text line, it will be sent to your currently active chat channel. The channel currently active for the script is the one active in the window you started the script from.Unless a line of chat is forced into another channel with specific commands, or the default channel is changed, everything goes into that channel.

The command /ch changes the active/default channel to . After the script is finished, this channel will still be selected for further chat.

Commands[edit]

The following list shows most commonly scripted chat commands. There are many emote commands used in dancing script plus other commands such as Org Commands not listed here.

  • / - Sends to vicinity without changing the default channel. Pay attention to the space between / and .
  • /afk - Toggle afk on and off, using as your away message.
  • /anon - Toggle anonymous mode on and off. When anonymous the /list command will not show your name.
  • /camp - Exit the client the normal, graceful way.
  • /ch - Change default channel to .
  • /delay
  • /ignore - Add or remove from your ignore list.
  • /lft - Toggle LFT on and off, using as your description.
To find toons looking to join a team press SHIFT + F to bring up the find team members screen
  • /list - Show all players currently in the same zone as you.
  • /me - Send the emote to your vicinity without changing the default channel.
  • /messagebox - Opens a message box with in it and an Ok button to close it. This is NOT the info window we will be using a lot later, just a popup message box.
  • /o - Sends to orgchat without changing the default channel.
  • /option - Changes the games settings. A list of options is found below.
  • /pet - Sends to your pet . If you do not specify the command is sent to all your pets. If you specify and your pets name includes spaces you need to add quotationmarks, eg. /pet 'Nibbles the dog' terminate.
  • /quit - This command will exit the client without further questions. Sometimes used to 'fake LD'. Not very useful.
  • /s - Shouts in vicinity without changing the default channel.
  • /selectself - Target yourself.
  • /setoption - Same as /option, but this command will also display the change made in the chat window.
  • /showfile - Shows the local file in the info window. This is used by the help system a lot. The path defaults to your root Anarchy Online folder (e.g. C:Program FilesAnarchy Online) but will also look in the Anarchy Onlinecd_imagetexthelp directory. Relative pathnames work from both.
  • /start - Runs an external program. can be a URL that will be opened in your default browser, or even a program name.
  • /t - Sends to team chat without changing default channel.
  • /text - Shows only in your own chat window. This is helpful in testing scripts.
  • /voice - Play the voice pack file .
  • /w - Whispers in vicinity without changing the default channel.

Also all the normal emotes can be used.

Variables[edit]

This is where the power of scripts starts to show.

  • %0 - Replaces with the name of the script you are running.
  • %1..%9 - Replaces with parameters you gave to your script.
  • %f - Replaces with the target you currently fight.
  • %m - Replaces with your own name.
  • %t - Replaces with your current primary target.

Graphics options[edit]

Graphics settings can be changed with just a single script. The command is always /option . The name is case sensitive.

  • ViewDistance - Accepts values from 0.0 (=0%) to 1.0 (=100%) and defines your max view distance.
  • CharViewDistance - Sets the distance in which characters are still visible for you from 5 to 80 in meters.
  • BuffsFX - Do you want fancy nano execution effects? Can be 0 (=off) or 1 (=on).
  • EnvironmentFX - Do you want environmental effects? Can be 0 or 1.
  • MuzzleFlashFX - Want guns to have a visible effect when firing? 0 or 1.
  • NanoEffectFX - Want to see visible effects of running nanos like damage shields? 0 or 1.
  • TracersFX - Want to see flying bullets? 0 or 1.
  • OthersFX - Want to see a glowing light around dyna/team mission bosses? 0 or 1.
  • Shadows - Do you like shadows? 0 or 1.
  • SimpleClouds - Do you want basic cloud effects? 0 or 1.
  • RealisticClouds - Do you want even more cloud effects? 0 or 1.
  • RealisticMoons - Ugly or nice looking moons? 0 or 1.
  • StarRotation - Want the nightsky to look more realistic? 0 or 1.
  • ShowAllNames - Want to know the names off all people around you? 0 or 1.
  • Wildlife - Want the little, non attackable creatures to roam around? 0 or 1.
  • IsSpaceShipsShown - Show the huge alien ships? 0 or 1.
  • FogMode - How much fog do you like? Accepts values from 0 (=off) to 3 (=all fog effects)
  • MusicOn - Want music? 0 or 1.
  • SoundFXOn - Do you want sound effects? 0 or 1.
  • SoundOnOff - Do you want sound/music at all? 0 or 1.

Tip: press SHIFT+CTRL+F7 for list of all options.

There are many more options you can alter with the /option command. To get a full list of all options you can alter, press SHIFT+CTRL+F7 ingame and look through the DistValues list. Some of the changes you can make with this command will not take effect until the client is restarted and some might render the client unable to work. Feel free to experiment but be a little careful.

Opening the info window with a link[edit]

This is where the fun part begins. Scripts can be used to create a clickable link in the chat window which will open a new window, the info window, with your text in it. This is also the first time we need to worry about the 1024 character limit, because everything that you want to show up inside the window needs to be in the same line, ie it has to be one single chat command.

The very basic framework we will be using is this:

Copy and paste that into a script file and execute the script in AO. You will get a link 'LINK NAME GOES HERE' and when you click it, the info window will open and show 'TEXT GOES HERE' in it.

Formatting text[edit]

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Some normal HTML tags work to format text inside scripts.

  • Text

will show the text between the font tags in red. The color is defined with hexadecimal RGB values. The first two digits are red, the second two are green and the last two are blue. Those double digit values range from 00 (=zero brightness) to FF (=full brightness). FF is 255 in decimal. To get the color you want you just mix red, green and blue accordingly.You want yellow? Mix red and green equally. So #ffff00 is bright yellow. #999900 is a darker shade of yellow. And so on.. this gives you 16,7m different colors.

  • Text

will show the text underlined.

  • Text

will align the text to the right, or center the text. Of course you can only use right or center, not both at the same time. This tag will only work when used inside the info window.


will create a new line. This is important when you create a info window script where everything has to be in the same line. If you want a new line in this case you need this tag.

Exapmle of all the above:

Chat commands from inside the info window[edit]

Now that we can open the info window and put formatted text in it, we can try some even more advanced things. It is possible to use chat commands from inside the info window. You will have a link inside the window that will execute the chat command when clicked.

is the syntax to use chat commands. Using this alone in a scrip will result in a link that does nothing when clicked. It has to be done from inside the info window. So we add this to the basic info window framework we discussed above and get:

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Copy paste it and try it. You will get a link 'LINK NAME GOES HERE' that will open the info window with a link inside named 'Click here to YMCA' which will make your toon do that dance when clicked.You can execute any chat command that way. Even the /quit command which would make people that click it go LD immediately. DONT DO CRAP LIKE THAT!!!11eleven

Images inside the info window[edit]

It is possible to use client graphics (from the GUI) and item icons inside the info window.

GUI Graphics[edit]

Using GUI graphics is a little difficult, because you need the graphics ID to do it. These are long uppercase descriptors unique to each of the graphics. Posting a list would take too much space and they change with each patch. I'll just give one example. Again, this only works inside the info window (and also with the /lft command, the graphic will show up as your description).

is the syntax to add a GUI graphic. GFX_GUI_CONTROLCENTER_TARGET_ICON_SELF is the graphics ID. Again this alone won't work, because it has to be done inside the info window. So let's add it to the info window framework again:

LINK NAME GOES HERE

Try this one. It will open the info window and show the icon the GUI uses to target yourself. For additional images see GUI Graphic IDs which has a full list of all images. You need to be aware of the fact that someone using a custom GUI skin will have different graphics associated with some of the IDs than someone using the default skin.

Icons[edit]

Using item icons is just a tiny bit easier. You need the icon ID (not the item ID) which is just a number. You can find out the icon ID of the icon you want to use with AUNO or the Anarchy mainframe. The little icons there have a number as a filename which is the icon ID.

is the syntax to use a item icon. Again this wont work alone.. heh.. you know the drill. Let's add it to the info window framework.

LINK NAME GOES HERE

Copy paste this one and you will get a info window with the icon of the Shades of Lucubration in it.

Item reference links[edit]

Last but not least it's possible to create item reference links manually. These links also work outside the info window. For these you need the item IDs. To get them you need to activate logging for one of your chat windows, post the item you want to know the ID from and then look inside the chat log. Or .. you can look up the item at AOItems and inspect the URL. You will find the IDs there too.

Anarchy Online Wikipedia

The syntax is:

NAME

Low_ID is the ID of the item at the lowest possible quality in the database. High_ID is the ID of the item at the highest possible quality, and QL is the actual quality you want your linked item to be. NAME is the name of the item, but it doesn't actually have to be the real items name. It can be anything you want.

The example below will open an info window with the icon of the Shades of Lubrication that when clicked on will change the info window to the items reference. In this example LowID and HighID are the same, because that item only exists at this quality. When you try to link to, let's say, carbonum armor, they will be different.

'>LINK NAME GOES HERE


Just copy these, put it in a text file, and save in your scripts folder under any name you choose.

Assist[edit]


Click for Assist %t macro





Click for quick Assist %t





Click for Assist macro



'>Assist %t -|Click it!|-

Will create buttons for 'assist person', 'quick assist', and just 'assist'. The buttons will look like cherries, a leet, and an omni token board.

Anarchy

Killing the mobs in the solo instance of Dark ruins got my level 5 research completed.

Then I completed the various excellent Dark Ruins solo quests and went from level 150 to level 158.

From here on I did a DOJA quest (Dark Ruins team quest) every day (it has an 18 hour lock) for its 7mil XP reward.

Around this time I started the Adonis brain quests, as the soldier brain reward is such a good one. I managed about half of it solo, but needed the help of a couple of high level orgmates to complete the whole mission line.

A couple more levels in the Adonis statics mentioned above saw me to 160 at which point I went to see Ergo, taking the route eroz mentioned in the other post.

'Getting to Penumbra is relatively easy. Get to Ado underwater from the portal a bit northeast from the middle of the map, the one where one of the Ado quest NPCs is hanging out (unless you have the ado sanct key, then you can just use the statue there), beware of Lone Sharks and those gooey mobs the names of which I forgot, and try to make it north to Ergo who is in a cavern filled with Blorrgs.'
Very few mobs that agro you on that route, and most of them can easily be outrun if need be.

Onwards to Penumbra, remembering to swap aqualung out and Pen shades in.
I took a careful wander to the Ravine Cama stone killing the well spaced predators and rafters along the way. Lots of insignia dropped.

I started the Penumbra garden key quest straight away. It's pretty easy except forthe killing of the prophet towards the end. For this you can either hang around and wait for someone to kill it (you dont need to do the killing yourself) or ask a friend to kill it, which is what I did.

Key in hand, I started the Yuttos quest. Not all of it can be solod at this level, but a lot of it can be and you get a lot of xp along the way, and its a great way to get to know Penumbra.

For the next ten levels, 160 to 170, killing wandering mobs and mobs in the statics around the western incarnator were the main source of xp (along with the daily DOJA quest). My favourite mobs are the groups of three frost demons you find along the road from the west end of the pipe up to the Redeemed village. These are fairly easily pulled one at a time, and easily outrun if you misspull. They gave me 1m xp per cluster of three.

Equipmentwise there was not much to upgrade as I was title level capped by 160 which lasts until 190. I have a mix of Miy's Tank, Tier 1 and Tier 2 pieces. I imagine most classes can make do with similar Miy's and Tier, with some Ofab and an alien piece or two if they have the VP/Creds.

I got lucky here and found a golem tooth on a rotting corpse. I always checked the incarnators when running past, and kept an eye on OOC, but on this occasion was given the heads up by a friend.
Out of curiosity I went to Inferno at 170, saved in the garden and had a wander around. Whilst there were some mobs I could manage I was generally too fragile and so exited for cooler climes in fairly short order.

From 170 to 180 I pretty much did nothing but killing mobs in the Adonis Dark Ruins team instances. I got a steady 10-12m xp an hour meaning a level every 2.5 to 3 hours playing time. It did get suspiciously grind like after a while, and I did try to break it up with some Whirling Rock killing.
The Pen statics are not really much good at this level and the Adonis Garden Missions are complete pants. Going back to RK for missions to complete the 1000 token board would be an option here.

Upon reaching level 180 the Penumbra Garden mission guy is happy to talk to you and you can start pulling solo hard missions.
The mobs are yellow or less and not particularly hard, and initially I was getting a mission done in 20-30 minutes and getting 6-7m xp per mission, which equates to five or six missions per level.
There is also the added bonus of gaining that all important faction.
The daily Dark Ruins DOJA quest still brings in a similar amount of xp to a Pen mission and is a lot quicker to get.

At 185 there is the opportunity to upgrade the Arul Sabas for a much needed health or damage increase.
The garden missions level with you and the reward and overall xp gained gradually goes up, until by level 200 you are getting double what you were at level 180.
Remember to collect inf insigs, you'll need them soon.

At Title Level 6 (level 190) I started venturing up to Inferno and took part in the occasional Inferno Easy Team mission with a friend. Whilst I know this goes against the Sol play ethic I include it here so you can see the difference in reward.
The mission reward alone is around 55m, though what you actually get will be capped, so remember to have your highest research training on at 100%, and the overall xp I was getting was around 65m. Which compares very favourably to the 8 or 9m I got from solo pen missions at that point.

Wandering Pen mobs, and some Inferno mobs are good for variety, and as the xp to sk switchover approaches the time is ripe for the last xp harvesting forays to Rubu-Ka. If there's any Dynaboss or Mission loot you need now is the time to get it so you get the benefit of a little xp too.
Before you hit level 200 its also a good idea to do your sided PVP quest as the mobs you have to kill get a lot harder post level 200.

Now XP is left behind forever and all kill and mission rewards are given in SK. Basically all that means is that everything is divided by 1000.
Between 200 and 205 I mixed up Pen hard Solo with Inf team easy when my friend was available. You see a lot of folk sat in the Inferno gardes waiting for teams, but that seems a bit of a dull way to spend the time.
I also caught up a little with alien levels and when teamed with a lower level character (in my case a level 170) the grey LE mothership aliens are easy to kill and still give decent AXP.

At title level 7 (level 205) the Inferno Garden mission guy finally deigns to acknowledge you and you can start on Inferno Easy missions. These pretty much take up where the pen ones leave off and the overall reward in SK after a 40 minute mission is about 15k, or about a tenth of a level.

At 210 hard solo inferno missions become the norm and the rate steadies at around 15-20 missions per level right up to 220.

There is lots to break up the inf mission grind at this level with more and more bosses and encounters being soloable, and more options to join teams to do the likes of the Beast, APFs and Dust Brigade.

Have fun Soloers. Phyxr out.


Scripts in AO are text files, they are located in '%localappdata%FuncomAnarchy Online…Anarchy Onlinescripts', they have usually no file extension for better handling ingame. They are basically a list of chat commands to be executed on call.

How to create and use a script:

  • Open your windows-explorer and go to '%localappdata%FuncomAnarchy Online…Anarchy Onlinescripts'
  • Create a new Textfile 'testscript' in this folder.
  • Open it and type: '/w well well, this is a script, who would have figured..'
  • Save and close the file. Go ingame (scripts can be modiefied while logged in.)
  • type '/testscript' in some chatwindow

Watch yourself whispering, 'well well, this is a script, who would have figured..'

All chat commands can be used in scripts, from emotes (/ymca) over shouting (/s) to specific groups (/g ''). Some special command usually only used in scripts are:

  • %m = a variable replaced with your name
  • %1 = a variable, it is the 1st word you typed after the scriptname
    • script: '/s Watch out! A %1!'
    • macro: '/macro watch_out /script %t'

This will result in a shout: 'Watch out! A !'.

  • %f similar to %t but its the fighting target.
  • /delay x = will pause the script for x milliseconds ( x = 1000 = 1 second)
  • /selectself = target yourself

A great location for premade scripts is Zanthyna's Website.

What a script can and cannot do[edit]

Scripts are a powerful way to use emotes, commonly used chat commands and reusable text. You cannot use them to make your character attack with a weapon, cast nanos or generally do anything that affects mobs or other players (well, except you can annoy them with automated spam), however pet professions can use scripts to command their pets to attack and MPs only to heal.

Due to some bad client code, a line in a script cannot exceed 1024 characters. A script may have as many lines as you like, but each one of them must obey the 1024 character limit, or your client will die a horrible death and crash. The chatserver can handle lines longer than 1024 characters, I'm sure all of you have seen huge information windows generated by chatbots that exceed 1024 characters. The client has no problem receiving or sending larger line scripts, but the code responsible for reading long scripts from a file cannot handle the larger scripts, most likely due to a hardcoded 1k readbuffer.

Channel[edit]

In general, each single line of a script is seen as a chat message you would normally type into the client and press enter to send it. All commands you know from normal chatting work in scripts. If you have a normal text line, it will be sent to your currently active chat channel. The channel currently active for the script is the one active in the window you started the script from.Unless a line of chat is forced into another channel with specific commands, or the default channel is changed, everything goes into that channel.

The command /ch changes the active/default channel to . After the script is finished, this channel will still be selected for further chat.

Commands[edit]

The following list shows most commonly scripted chat commands. There are many emote commands used in dancing script plus other commands such as Org Commands not listed here.

  • / - Sends to vicinity without changing the default channel. Pay attention to the space between / and .
  • /afk - Toggle afk on and off, using as your away message.
  • /anon - Toggle anonymous mode on and off. When anonymous the /list command will not show your name.
  • /camp - Exit the client the normal, graceful way.
  • /ch - Change default channel to .
  • /delay
  • /ignore - Add or remove from your ignore list.
  • /lft - Toggle LFT on and off, using as your description.
To find toons looking to join a team press SHIFT + F to bring up the find team members screen
  • /list - Show all players currently in the same zone as you.
  • /me - Send the emote to your vicinity without changing the default channel.
  • /messagebox - Opens a message box with in it and an Ok button to close it. This is NOT the info window we will be using a lot later, just a popup message box.
  • /o - Sends to orgchat without changing the default channel.
  • /option - Changes the games settings. A list of options is found below.
  • /pet - Sends to your pet . If you do not specify the command is sent to all your pets. If you specify and your pets name includes spaces you need to add quotationmarks, eg. /pet 'Nibbles the dog' terminate.
  • /quit - This command will exit the client without further questions. Sometimes used to 'fake LD'. Not very useful.
  • /s - Shouts in vicinity without changing the default channel.
  • /selectself - Target yourself.
  • /setoption - Same as /option, but this command will also display the change made in the chat window.
  • /showfile - Shows the local file in the info window. This is used by the help system a lot. The path defaults to your root Anarchy Online folder (e.g. C:Program FilesAnarchy Online) but will also look in the Anarchy Onlinecd_imagetexthelp directory. Relative pathnames work from both.
  • /start - Runs an external program. can be a URL that will be opened in your default browser, or even a program name.
  • /t - Sends to team chat without changing default channel.
  • /text - Shows only in your own chat window. This is helpful in testing scripts.
  • /voice - Play the voice pack file .
  • /w - Whispers in vicinity without changing the default channel.

Also all the normal emotes can be used.

Variables[edit]

This is where the power of scripts starts to show.

  • %0 - Replaces with the name of the script you are running.
  • %1..%9 - Replaces with parameters you gave to your script.
  • %f - Replaces with the target you currently fight.
  • %m - Replaces with your own name.
  • %t - Replaces with your current primary target.

Graphics options[edit]

Graphics settings can be changed with just a single script. The command is always /option . The name is case sensitive.

  • ViewDistance - Accepts values from 0.0 (=0%) to 1.0 (=100%) and defines your max view distance.
  • CharViewDistance - Sets the distance in which characters are still visible for you from 5 to 80 in meters.
  • BuffsFX - Do you want fancy nano execution effects? Can be 0 (=off) or 1 (=on).
  • EnvironmentFX - Do you want environmental effects? Can be 0 or 1.
  • MuzzleFlashFX - Want guns to have a visible effect when firing? 0 or 1.
  • NanoEffectFX - Want to see visible effects of running nanos like damage shields? 0 or 1.
  • TracersFX - Want to see flying bullets? 0 or 1.
  • OthersFX - Want to see a glowing light around dyna/team mission bosses? 0 or 1.
  • Shadows - Do you like shadows? 0 or 1.
  • SimpleClouds - Do you want basic cloud effects? 0 or 1.
  • RealisticClouds - Do you want even more cloud effects? 0 or 1.
  • RealisticMoons - Ugly or nice looking moons? 0 or 1.
  • StarRotation - Want the nightsky to look more realistic? 0 or 1.
  • ShowAllNames - Want to know the names off all people around you? 0 or 1.
  • Wildlife - Want the little, non attackable creatures to roam around? 0 or 1.
  • IsSpaceShipsShown - Show the huge alien ships? 0 or 1.
  • FogMode - How much fog do you like? Accepts values from 0 (=off) to 3 (=all fog effects)
  • MusicOn - Want music? 0 or 1.
  • SoundFXOn - Do you want sound effects? 0 or 1.
  • SoundOnOff - Do you want sound/music at all? 0 or 1.

Tip: press SHIFT+CTRL+F7 for list of all options.

There are many more options you can alter with the /option command. To get a full list of all options you can alter, press SHIFT+CTRL+F7 ingame and look through the DistValues list. Some of the changes you can make with this command will not take effect until the client is restarted and some might render the client unable to work. Feel free to experiment but be a little careful.

Opening the info window with a link[edit]

This is where the fun part begins. Scripts can be used to create a clickable link in the chat window which will open a new window, the info window, with your text in it. This is also the first time we need to worry about the 1024 character limit, because everything that you want to show up inside the window needs to be in the same line, ie it has to be one single chat command.

The very basic framework we will be using is this:

Copy and paste that into a script file and execute the script in AO. You will get a link 'LINK NAME GOES HERE' and when you click it, the info window will open and show 'TEXT GOES HERE' in it.

Formatting text[edit]

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Some normal HTML tags work to format text inside scripts.

  • Text

will show the text between the font tags in red. The color is defined with hexadecimal RGB values. The first two digits are red, the second two are green and the last two are blue. Those double digit values range from 00 (=zero brightness) to FF (=full brightness). FF is 255 in decimal. To get the color you want you just mix red, green and blue accordingly.You want yellow? Mix red and green equally. So #ffff00 is bright yellow. #999900 is a darker shade of yellow. And so on.. this gives you 16,7m different colors.

  • Text

will show the text underlined.

  • Text

will align the text to the right, or center the text. Of course you can only use right or center, not both at the same time. This tag will only work when used inside the info window.


will create a new line. This is important when you create a info window script where everything has to be in the same line. If you want a new line in this case you need this tag.

Exapmle of all the above:

Chat commands from inside the info window[edit]

Now that we can open the info window and put formatted text in it, we can try some even more advanced things. It is possible to use chat commands from inside the info window. You will have a link inside the window that will execute the chat command when clicked.

is the syntax to use chat commands. Using this alone in a scrip will result in a link that does nothing when clicked. It has to be done from inside the info window. So we add this to the basic info window framework we discussed above and get:

Copy paste it and try it. You will get a link 'LINK NAME GOES HERE' that will open the info window with a link inside named 'Click here to YMCA' which will make your toon do that dance when clicked.You can execute any chat command that way. Even the /quit command which would make people that click it go LD immediately. DONT DO CRAP LIKE THAT!!!11eleven

Images inside the info window[edit]

It is possible to use client graphics (from the GUI) and item icons inside the info window.

GUI Graphics[edit]

Using GUI graphics is a little difficult, because you need the graphics ID to do it. These are long uppercase descriptors unique to each of the graphics. Posting a list would take too much space and they change with each patch. I'll just give one example. Again, this only works inside the info window (and also with the /lft command, the graphic will show up as your description).

is the syntax to add a GUI graphic. GFX_GUI_CONTROLCENTER_TARGET_ICON_SELF is the graphics ID. Again this alone won't work, because it has to be done inside the info window. So let's add it to the info window framework again:

LINK NAME GOES HERE

Try this one. It will open the info window and show the icon the GUI uses to target yourself. For additional images see GUI Graphic IDs which has a full list of all images. You need to be aware of the fact that someone using a custom GUI skin will have different graphics associated with some of the IDs than someone using the default skin.

Icons[edit]

Using item icons is just a tiny bit easier. You need the icon ID (not the item ID) which is just a number. You can find out the icon ID of the icon you want to use with AUNO or the Anarchy mainframe. The little icons there have a number as a filename which is the icon ID.

is the syntax to use a item icon. Again this wont work alone.. heh.. you know the drill. Let's add it to the info window framework.

LINK NAME GOES HERE

Copy paste this one and you will get a info window with the icon of the Shades of Lucubration in it.

Item reference links[edit]

Last but not least it's possible to create item reference links manually. These links also work outside the info window. For these you need the item IDs. To get them you need to activate logging for one of your chat windows, post the item you want to know the ID from and then look inside the chat log. Or .. you can look up the item at AOItems and inspect the URL. You will find the IDs there too.

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The syntax is:

NAME

Low_ID is the ID of the item at the lowest possible quality in the database. High_ID is the ID of the item at the highest possible quality, and QL is the actual quality you want your linked item to be. NAME is the name of the item, but it doesn't actually have to be the real items name. It can be anything you want.

The example below will open an info window with the icon of the Shades of Lubrication that when clicked on will change the info window to the items reference. In this example LowID and HighID are the same, because that item only exists at this quality. When you try to link to, let's say, carbonum armor, they will be different.

'>LINK NAME GOES HERE


Just copy these, put it in a text file, and save in your scripts folder under any name you choose.

Assist[edit]


Click for Assist %t macro





Click for quick Assist %t





Click for Assist macro



'>Assist %t -|Click it!|-

Will create buttons for 'assist person', 'quick assist', and just 'assist'. The buttons will look like cherries, a leet, and an omni token board.

UBT Reminder[edit]

/w UBT landed on %t starting reminder script./delay 30000/w One minute remaining on UBT./delay 30000/w 30 Seconds Remaining on UBT./delay 30000/w Times up! UBT faded refresh or die!

Will Whisper with color changes and remind of ubt.

Colored LFT[edit]

/lft Text here

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To find players looking for teams press SHIFT + F

Close all Chat Windows and GUI Functions[edit]

This script closes all chat windows and gui functions for about 5 seconds so you can take a picture by pressing F11. You will need to customize it based on your chat windows.If you have your inventory, PF map or pet info window open you can close them with: /option inventory_window false /option map_window false /option pet_window false and set them true to turn them back on.

The close and open commands will need to be changed to use the names of your chat tab names.

Engi`s Tradeskill Window[edit]

Nice and easy setup.


Recursive Script[edit]

To make a script loop, in other words execute itself add the command /script %0 at the bottom the script. It will then call itself when it finishes. This technique is often used in dancing scripts and automating assist attacks with pets.

To stop the looping script, execute another script in the same chat window. Best mmorpg 2019 pc. Example, create a script named Stop with one line of code /delay 1. The current script should stop after the existing script finishes its currently executing commands.

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Retrieved from 'http://wiki.aodb.us/index.php?title=Scripts&oldid=45214'




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